Design System & UX patterns for Miko OS
Design System | UX Patterns
Miko is a brand of educational robots designed to engage children through interactive conversations, storytelling, and educational games.
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Miko 3 represents the latest iteration, a testament to my team's dedication and hard work in building an exceptional Design System.
​Over the course of a year, we tirelessly iterated and refined every detail to create a seamless and engaging experience.
Team
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UX & Design Lead – Sharang
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Visual Design – Sanya
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UX Design – Vedant
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Motion Design – Channy
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Illustrations – Shweta, Anchal, Ashika
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Sound Design – Amit


Design System
This is a 20% snapshot of a much larger Design System built and scaled over 1.5 years of product development.





Behavioural UX Patterns
The table below outlines common behavioral patterns of children aged 4-8 years and provides design guidelines for crafting experiences on Miko 3. While most experiences were designed for ages 4-6, some exceptions were made for older age groups
